Posted Oct 19th 2014 11:59AM
Confusing The Frosting With The Cake
I've been waiting to play, to really play, this game for a long time. If you're a Playstation 4 user reading Autoblog, short odds say you have, too.
Driveclub is the first splashy, big-budget, heavily promoted racing title for the PS4. It was initially supposed to be a launch title for that system almost exactly one year ago, before a series of delays pushed the debut back until, well, last week. The product of the minds at Evolution Studios (you might recognize the outfit for its MotorStorm and WRC franchises), Driveclub has been touted as the driving/racing game most perfectly crafted to take advantage of the social, always-online nature of this new generation of consoles.
The eponymous "club" is the hook on which the game hangs; a collection of you and five of your tightest gamer homies, winning races, creating and completing challenges, earning money-like Fame points and all wearing the same paintjobs. With all of that wrapped up in what the studio calls an "incredible, authentic and immersive driving experience," and powered by Sony's impressive hardware, expectations for Driveclub have been high to say the least.
So, fresh from a few weeks of non-stop Forza Horizon 2 play – the surprisingly direct competitor for the Xbox One – I booted up and got to work. (Yes, guys, this counts as work).